Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. Move up to your move speed. You can also interact with one object or feature of the environment for free. On a success, you may knock the target.

Move up to your move speed. Combat actions each turn you get 1 move and 1 other action. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a.

Choose a spell and cast it. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. Move up to your move speed. Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.

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You May Take Up To 1 Bonus Action If You Have An Ability That Specifies The Context Of A.

Can’t require spell completion trigger. On a success, you may knock the target. Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.

You Can Also Interact With One Object Or Feature Of The Environment For Free.

Swing a sword, fire an arrow, etc. You can move at any time during your turn (before, after, or during actions). Characters with natural abilities, talents, or magical aids have modifiers which increase the. Move up to your move speed.

Combat Actions Each Turn You Get 1 Move And 1 Other Action.

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